Other major features provided through script or plugin extensions such as: 3D text, mesh thickening, platonic solids, sculpt, fractal/image-based heightfields, hair, grunge, and more.Procedural tree and plant creator (Tree and Plant Designer plugin).ABF+ UV unwrapping available through Polymesh Editor plugin.Subdivision (Ngon) modeler with tools for both open- and closed-mesh modeling and support for Catmull-Clark subdivision surfaces (Polymesh Editor plugin).Preview renders in sidebar (Preview Plugin).Wireframe/polygon renders with antialiasing and SVG export (Vector Renderer plugin).Direct-to-disk rendering using presets like "Letter," "A4," with DPI and Bleed settings (Advanced Rendering plugin).svg via pluginĮxtended Functionality Through Scripts and Plugins Dynamic Scripts ("smart objects" - see flyswatter tutorial).Scripting language (Beanshell) allowing development of new tools/commands.Noise reduction for Global Illumination.Camera filters (Exposure Correction, Glow, Outline, Tint, Blur, etc.).Gloss/translucency (blurred reflections and blurry transparency).User can specify either or both at rendertime. Light scattering for materials: Both Single Scattering and Photon Scattering (BSSRDF). Light types: Point lights, spotlights (both with editable radii), and directional lights.Global illumination methods: Monte carlo, photon mapping with final gathering, direct photon mapping, and ambient occlusion.Global illumination rendering, along with caustics and subsurface scattering.Adjustable index of refraction, scattering, eccentricity.Materials (Represent the internal properties of an object) Environment background can be mapped with any photo (HDR or RGB), as well as procedural textures.Animateable textures via texture parameters and use of Time module.Procedural textures can be based on parameters like view angle (for fresnel-like effects), etc.Graphical language for procedural texture/material design.Per-vertex, per-face and per-face-per-vertex texture assignment (depending on textured object).Mapping options: Projection, spherical, cylindrical, UV.Types: Uniform, image mapped, procedural 2D and 3D.Animation through scripted objects, e.g.Keyframe editor with interpolating curves.Skeletal animation with weighting, constraints and inverse kinematics.Distortion tracks for effects like bend, twist, and shatter.Isosurface modeling (via procedural nodes or direct numeric input).Object array tool (multidimensional arrays or arrays along a curve).Mesh editor featuring adjustable mesh tension, bevel, taper, various selection methods (including select edge loop/strip), etc.Subdivision surfaces (smoothing) with edge creasing available for triangle meshes.Lathe, sweep, extrude (straight or along a curve).Primitives: cube, sphere, cone, tube, curve, triangle mesh, spline mesh.Grid view and realtime display modes including Wireframe, Smooth, Textured.Extensions available as scripts or plugins with automated installation and update from online repository (requires internet connection).Built-in "live help" chat client for connecting to the freenode Art of Illusion support channel.Bundled documentation and help interface.Object list, scene layout windows, and animation score.
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